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Tobii XR USP Animations


Tobii XR USP Animation
This project consists of several videos to showcase how Tobii's eye tracking technology stands out above the rest. All projects were made in C4D and rendered with Octane.

All scenes started out with the same desk scene. Character was created in Character Creator and then ported over to C4D as an fbx. Using IK rig functions, the character was added to reach over and pick up the headset. Some IES lights were added for a dramatic looking scene, with metallic shapes in the background completed the shot.

The brief for this video was to create an animation which showcases the Tobii XR's capability's when it came to optimization. The VR eye tracking device focuses on the eyes movements, only fully rendering what's in view.
Using some futuristic city assets as the base of the scene. The scene was lit at night and had an array of emissive materials to add to the futuristic neon vibe. Volumetric fog was then added.
Cars were setup on a path cloner, infinitely driving up and down, which really helped for ease and speed. The camera was animated on a head height spline, with added shake effects for realism.
Finally it required some added 2D elements in After Effects to aid the products capabilities.

Tobii XR USP Animations
Published:

Tobii XR USP Animations

Published: